

I converted to using LB for jumping around the launch of Halo 3. With my control scheme, imagine the left trigger and bumper as defence, and the right trigger and bumper as offence. This layout assigns the thumbs to the analog sticks, while your fingers work other buttons. Instead of using the face buttons for common actions, we should use the triggers and bumpers. Regardless of the genre, if we imagine a game with a controllable character, my generic layout fits. All three main controllers use the same button placement, so my suggestions apply to all three. I’ll refer to the buttons on the Xbox controller for my control schemes. In competitive games, you want to fight your opponent, not your tool. For other games, it limits your skill.īy remapping actions to other buttons, games can improve in overall feel and control. For 2D platformers like Mario, jumping with the B button feels simple. We jump with the B/A/X button not because it makes sense, but because Nintendo trained us on the NES. Many developers assign “jump” to the wrong button.
